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Ubisoft substantially reduces the rate at which free in-game currency is earned in Rainbow Six Siege X, following which they promptly introduce their most high-priced skin in a decade.

In a swift turn of events, the concept of "free-to-play" transformed into an escalating drain on precious time and financial resources.

Ubisoft significantly restricts the acquisition of free in-game currency in Rainbow Six Siege X,...
Ubisoft significantly restricts the acquisition of free in-game currency in Rainbow Six Siege X, leaving players struggling, followed promptly by the release of its priciest skin in a decade.

Ubisoft substantially reduces the rate at which free in-game currency is earned in Rainbow Six Siege X, following which they promptly introduce their most high-priced skin in a decade.

Upgradin' the Game, Huh? Now that Rainbow Six Siege's new "Siege X" update has dropped, it's clear that winning matches won't be as sweet for players as before. Ubisoft's tampered with the XP and Renown system, and well, let's just say it ain't gotten the warmest welcome.

Players are going ballistic over the drastic reduction in Renown earned for playing matches. Redditor BlauerRay sums it up, "108 Renown with 30% booster after a won full game of [Dual Front] does not feel rewarding." And the reductions don't stop there—some players are seeing their Renown slashed by 200% or 300%!

But wait, there's more! Ubisoft has introduced two new ways to make Renown: 1,000 for leveling up and 500 for playing two matches per day. Sounds like an upgrade, right? Not so fast! Look closer, and you'll see it's all about encouraging players to log in every day or miss out.

And just when you thought it couldn't get any shadier, Ubi's flashing some of the priciest microtransactions yet. There's a zingy new Valkyrie skin called "Quintessence of Form" that'll cost you a whopping $50. Yup, 50 smackaroos for a skin. We're talking animated skins, custom inspect/reload animations, and enough visual clutter to trigger an epileptic fit.

So, what's the dealio with all this? It looks like Ubisoft's goin' full-on free-to-play throttle. Renown, which was once an infinitely grindable currency, is now doled out in daily challenges. Folks, brace yourselves—it's going to be a long, hard grind! o7

  1. Players are questioning the motives behind Ubisoft's decision to make Renown, previously an infinite grindable currency, now only obtainable through daily challenges, as it resembles a free-to-play model.
  2. With the reduction in Renown earned from matches and the increment in Renown from leveling up and playing two matches per day, it appears that Ubisoft is strategically pushing players to use gadgets or technology like daily boosters to enhance their Renown.
  3. As the season progresses, there's a growing concern amongst the gaming community that the latest changes in Rainbow Six Siege's Renown system will ultimately affect their ability to win games, bet on matches, and possibly affect their rank in competitive game modes.

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